A nationwide study conducted in the USA demonstrated that an intervention combining gamification with social incentives, conducted within the context of a behavioural economics platform, can result in a moderate yet significant increase in physical activity in adults with obesity over a period of 24 weeks with an additional 12 week follow-up.
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26 November 2019
The competing interests statement was missing. This has been corrected in the HTML and PDF versions of the article.
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J.M.J. is on the Scientific Advisory Board for Weight Watchers International, Inc. R.J.R. declares no competing interests.
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Jakicic, J.M., Rogers, R.J. Gamification and social incentives increase physical activity. Nat Rev Endocrinol 16, 10–12 (2020). https://doi.org/10.1038/s41574-019-0281-8
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DOI: https://doi.org/10.1038/s41574-019-0281-8