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Empowerment contributes to exploration behaviour in a creative video game

Abstract

Studies of human exploration frequently cast people as serendipitously stumbling upon good options. Yet these studies may not capture the richness of exploration strategies that people exhibit in more complex environments. Here we study behaviour in a large dataset of 29,493 players of the richly structured online game ‘Little Alchemy 2’. In this game, players start with four elements, which they can combine to create up to 720 complex objects. We find that players are driven not only by external reward signals, such as an attempt to produce successful outcomes, but also by an intrinsic motivation to create objects that empower them to create even more objects. We find that this drive for empowerment is eliminated when playing a game variant that lacks recognizable semantics, indicating that people use their knowledge about the world and its possibilities to guide their exploration. Our results suggest that the drive for empowerment may be a potent source of intrinsic motivation in richly structured domains, particularly those that lack explicit reward signals.

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Fig. 1: ‘Little Alchemy 2’.
Fig. 2: Empowerment results.
Fig. 3: Experiment setup of ‘Tiny Alchemy’ and ‘Tiny Pixels’.
Fig. 4: Importance of richly structured game semantics.

Data availability

Anonymized participant data of the experiments and model simulation data are available at https://github.com/franziskabraendle/alchemy_empowerment (ref. 32). Third party data of participants playing the original game may be shared upon reasonable request (franziska.braendle@tuebingen.mpg.de).

Code availability

The code used for all experiments, models and analyses is available at https://github.com/franziskabraendle/alchemy_empowerment (ref. 32).

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Acknowledgements

We thank J. Koziol for the ‘Little Alchemy 2’ dataset. This work was supported by the Max Planck Society, the Volkswagen Foundation (VW98569, E.S.) and a Jacobs Research Fellowship (E.S.). The funders had no role in study design, data collection and analysis, decision to publish or preparation of the paper.

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F.B., L.J.S., S.J.G. and E.S. conceived the study. F.B. and E.S. collected the data. F.B., L.J.S. and E.S. performed the analyses. F.B., L.J.S., J.B.T., S.J.G. and E.S. wrote the paper.

Corresponding author

Correspondence to Franziska Brändle.

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The authors declare no competing interests.

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Nature Human Behaviour thanks Kou Murayama and the other, anonymous, reviewer(s) for their contribution to the peer review of this work. Peer reviewer reports are available.

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Brändle, F., Stocks, L.J., Tenenbaum, J.B. et al. Empowerment contributes to exploration behaviour in a creative video game. Nat Hum Behav 7, 1481–1489 (2023). https://doi.org/10.1038/s41562-023-01661-2

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