Introduction

Sexual selection via male-male contest competition has shaped the evolution of agonistic displays, fighting styles, and weaponry1,2. During contests, horns, tusks, antlers and claws are employed to directly inflict harm on conspecifics2,3, while ornamental features broadcast social rank and dominance4,5. Both mechanisms are tied to male resource holding potential (RHP), wherein individuals compete for favourable territories and social rank to secure reproductive opportunities6,7. Fighting ability and social dominance may have evolved as honest signals of RHP, so that only individuals with greater underlying biological quality can bear the costs of outwardly displaying formidability to conspecifics8,9. Despite the fact that Darwin10 argued that humans evolved for ā€œstriking or fighting with an enemyā€ a century and a half ago, researchers have only recently turned their attention to fighting skill and vigour in the context of human contest competition11.

Hand-to-hand combat is an ancient feature of human contest competition12,13, potentially driving adaptations that increase fighting ability and RHP. Striking an opponent with oneā€™s fists during an agonistic exchange is universal among Europeans10,13, is a central component of Asian martial arts (e.g., Karate; Kung Fu; the Chinese martial art Xing Yi Quan means ā€œform and intent fistā€), appears in humanityā€™s earliest written sources (e.g., Exodus 21:18; Ezekiel 6:11; Matthew 26:67), occurs among the Yanomamƶ of Brazil hunter-gatherers in Brazil and Venezuela14 and accounts for 46ā€“67% of fight-associated facial fractures in contemporary populations12. There is an emerging body of evidence that supports the argument that hand-to-hand combat has been a powerful selective pressure throughout our speciesā€™ evolutionary history, shaping menā€™s fist morphology13, arm power and force15, neck musculature16, and arm length and shoulder breadth17.

In addition to driving the evolution of morphological structures employed in contest competition, sexual selection is argued to have shaped human psychological mechanisms to detect, process, and respond appropriately to cues of fighting ability18,19. People show strong agreement across cultures which male faces look socially dominant and aggressive20 and using faces alone can accurately predict menā€™s physical strength21 and the winners of fights22,23. Moreover, men displaying clear physical indicators of RHPā€”including overall body size, total upper body strength, shoulder breadth, bicep size, handgrip strength, and neck musculatureā€”are perceived as stronger16,24, more attractive16,25,26, more aggressive22,27, better fighters16,22, are more likely to be elected as leaders in politics and business28,29, and have higher mating and reproductive success30,31,32.

Sexual selection is also proposed to have favoured behavioral processes to deploy those fighting strategies and techniques that maximise the potential to inflict injury on an opponent33. These include fighting vigour, defined as the rate at which fighting manoeuvres are performed, and fighting skill, which refers to the capacity to effectively enact aggressive manoeuvres during agonistic exchanges33. A review of the contest competition literature in nonhuman animals indicates that a large swathe of research implies that fighting skill contributes to RHP (e.g., Mantis shrimp, Neogonodactylus bredini; Richardson's ground squirrels, Spermophilus richardsonii)34, with recent evidence directly showing that fighting skill contributes to RHP in hermit crabs35,36. The structural weapons that are used during fights may have been maintained by the emergence of specific fighting styles3,37, furthering the argument that sexual selection operates on behavioural processes that deploy fighting strategies and techniques during contest competition, such as fighting skill and vigour.

Although similar tests of contest competition in humans are sparse, Lane and Briffa11 reported that striking vigour contributed to RHP in mixed-martial-arts (MMA) fights (Nā€‰=ā€‰548) from the Ultimate Fighting ChampionshipĀ© (UFC). An interaction between striking vigour and striking skill was also reported, such that the effect of vigour on the likelihood of victory increased with skill, while there was no overall effect of striking skill on the likelihood of victory independent of vigour11.

Despite a long tradition of wrestling across cultures38 that is documented in ancient written sources (e.g., Genesis 32:22ā€“31; Hosea 12:3ā€“5) and observed in hunter-gatherer tribes38, whether grappling skill and vigour are indicators of RHP is still unknown11. Grappling involves gripping and grabbing an opponent, either leading to or during ground control, eventuating in the conspecific conceding defeat (termed submission). Attempts to submit an opponent are indeed defined as attempts to end the contest via grappling, locks, and chokes39, suggesting that grappling manoeuvres are an important contributor of submission victories. Indeed, submissions are sometimes specifically referred to as grappling submissions40, indicating the inextricable link between grappling abilities and submission victories. Recent evidence suggests that humans evolved morphological features that signal their grappling abilities, as all major facial width-to-height ratio measurementsā€”automatic and manual measurements, using both eyelid and eyebrow landmarksā€”predicted menā€™s grappling behaviours in 1367 UFC fights, before and after controlling for 17 different control variables23.

Furthermore, whether fighting vigour and skill predict KO/TKO-typical, submission-typical strategies, or all-round indicators of RHP remains to be determined. For example, striking skill may be more strongly associated with KO/TKO victories whereas grappling vigour may be more strongly associated with submission victories. Evolutionarily, only one accurate but powerful strike would have been necessary to render an opponent unconscious41,42 whereas the process leading to a successful submission can be arduous, requiring continual efforts to grapple and lock the opponent40. This proposition that humans use alternative fighting tactics to their advantage is congruent with non-human animal research, in which animals (e.g., green anole lizard, Anolis carolinensis) adopt distinct fighting styles based on their morphology (e.g., greater jumping velocity and acceleration in lightweight males but greater biting force in heavyweight males)43.

Animal psychological systems have evolved to detect, process, and respond to agonistic behaviours deployed during contest competition1,10,19. This is the case for both non-human animals directly involved in the contest1,10,19 and third-party observers of these contests44,45,46. Given that human evolutionary history has been characterised by both group-based living and contest competition12,14,18,19, human third-party observers should possess psychological systems that allow them to gauge conspecificsā€™ fighting skill and vigour11. More specifically, if human fighting abilities are associated with unique paths to victory, then we should expect that third party judgesā€™ evaluations should accurately track the specific fighting manoeuvresā€™ typical avenue to victory, or ā€œbe analogous to the decision the loser would eventually make for themselves if the fight were to continueā€11.

The present study

The present study uses the most comprehensive data set to date (Nā€‰=ā€‰2765 fights) to test how different indicators of human fighting ability reflect unique paths to victory and hence different forms of RHP. Moreover, we sought to test whether third-party observers accurately track these predictors of RHP along their unique paths to victory. First, we hypothesised that striking skill, vigour, as well as the interaction between striking vigour and skill would increase the likelihood of victory (Hypothesis 1). Next, we hypothesised that grappling skill, vigour, as well as the interaction between grappling vigour and skill would increase the likelihood of victory (Hypothesis 2).

Striking skill should share stronger associations with KO/TKO than submission victories, whereas striking vigour should be evenly associated with victories from KO/TKO and submission (Hypothesis 3). We postulated that striking vigour would be an all-round strategy to victory because conspecifics must repeatedly strike their opponent to emerge victorious by either knockout or submission. Fighters are required to repeatedly strike their opponent to render them incapacitated or unconscious, and similarly, submissions require vigorously striking an opponent to keep them in placeā€”to maintain the opponentā€™s submissive position40.

We argued that striking skill acts as a KO/TKO-typical path to victory because, evolutionarily, only one accurate but powerful strike was necessary to render an opponent unconscious41,42. Striking skill would not predominate as a submission-typical strategy because most strikes in a submission-oriented position (ground or clinch) would successfully land, as combatants are within each otherā€™s immediate proximity23. There would have therefore been minimal variance in striking skill during submission attempts throughout our speciesā€™ evolutionary history of contest competition, and thereby reduced selective pressures on striking skill as a submission-typical strategy.

With respect to grappling techniques, we postulated that grappling skill would be equally associated with both KO/TKO and submission victories and that grappling vigour would be more strongly associated with submission than with KO/TKO victories (Hypothesis 4). We postulated that grappling skill would act as an all-round strategy to victory because only one skilfully enacted takedown can lead to a successful ground and pound where, after the opponent has been taken to the ground, a series of strikes are repeatedly landed on the opponent23. This places the opponent in a highly susceptible position, in which they can quickly be rendered unconscious or submitted23. We postulated that grappling vigour would be a submission-typical indicator of RHP because, unlike when one skilfully enacted takedown can lead to a knockout, continual takedown attempts in a short period of time could serve as an indicator of the individualā€™s intent to win by submission because submission victories require the continual and arduous enactment of grappling manoeuvres in ground combat to outmanoeuvre the opponent40.

If third-party observers accurately track striking skill as a KO/TKO-typical indicator of RHP, then striking skill should be more important for bystander evaluations than submissions for victory but equally important to bystander evaluations as KO/TKOs for victory. Likewise, if third-party observers accurately track striking vigour as an all-round indicator of RHP, then striking vigour should be equally important for bystander evaluations as it is to KO/TKO and submission victories (Hypothesis 5). If third-party observers accurately track grappling skill as an all-round indicator of RHP, then grappling skill should be equally important for bystander evaluations as it is to KO/TKO and submission victories. If third-party observers accurately track grappling vigour as a submission-typical indicator of RHP, then grappling vigour should be more important for bystander evaluations than KO/TKOs for victory but equally important to bystander evaluations as submissions for victory (Hypothesis 6).

Results

Hypothesis 1. Striking skill and vigour increase the likelihood of victory.

There was a significant association between striking skill and the likelihood of victory (Ī²ā€‰=ā€‰1.19ā€‰Ā±ā€‰0.10, X2ā€‰=ā€‰12.43, pā€‰<ā€‰0.001), such that striking skill increased the likelihood of victory. There was a significant association between striking vigour and the likelihood of victory (Ī²ā€‰=ā€‰1.03ā€‰Ā±ā€‰0.10, X2ā€‰=ā€‰10.30, pā€‰<ā€‰0.001), such that striking vigour increased the likelihood of victory. There was also a significant positive interaction between striking skill and striking vigour on the likelihood of victory (Ī²ā€‰=ā€‰0.35ā€‰Ā±ā€‰0.07, X2ā€‰=ā€‰4.91, pā€‰<ā€‰0.001), which indicates that the probability of winning increased with striking skill and this effect of skill was enhanced by striking vigour. There were no significant effects for sex or its interactions.

Hypothesis 2. Grappling skill and vigour increase the likelihood of victory.

There was a significant association between grappling skill and the likelihood of victory (Ī²ā€‰=ā€‰0.72ā€‰Ā±ā€‰0.07, X2ā€‰=ā€‰10.66, pā€‰<ā€‰0.001), such that grappling skill increased the likelihood of victory. There was a significant association between grappling vigour and the likelihood of victory (Ī²ā€‰=ā€‰0.24ā€‰Ā±ā€‰0.08, X2ā€‰=ā€‰3.02, pā€‰=ā€‰0.003), such that grappling vigour increased the likelihood of victory. There was a significant positive interaction between grappling vigour and skill (Ī²ā€‰=ā€‰0.31ā€‰Ā±ā€‰0.07, X2ā€‰=ā€‰4.65, pā€‰<ā€‰0.001), such that the probability of winning increased with grappling skill and was enhanced by grappling vigour. There were no significant effects for sex or its interactions.

Hypothesis 3. Striking skill is a KO/TKO rather than submission strategy, whereas striking vigour is evenly associated with KO/TKO and submission.

There was a stronger association between striking skill and KO/TKO victories than with submission victories (Ī²ā€‰=ā€‰āˆ’ā€‰0.48ā€‰Ā±ā€‰0.14, X2ā€‰=ā€‰āˆ’ā€‰3.54, pā€‰<ā€‰0.001) indicating that striking skill was a KO/TKO-typical strategy (Fig.Ā 1). Striking vigour was equally associated with both KO/TKO and submission victories (Ī²ā€‰=ā€‰āˆ’Ā 0.31ā€‰Ā±ā€‰0.18, X2ā€‰=ā€‰āˆ’ā€‰1.74, pā€‰=ā€‰0.08) indicating that striking vigour was an all-round strategy to victory (Fig.Ā 2).

Figure 1
figure 1

Interaction between striking skill and method of resolution on likelihood of winning. Error bands illustrate 95% confidence intervals. Data points are jittered for visibility purposes.

Figure 2
figure 2

Interaction between striking vigour and method of resolution on likelihood of winning. Error bands illustrate 95% confidence intervals. Data points are jittered for visibility purposes.

Hypothesis 4. Grappling skill is equally associated with KO/TKO and submission victories, while grappling vigour is associated with submission and not KO/TKO victories.

In line with Hypothesis 4, grappling skill was not more strongly associated with either KO/TKO or submission victories (Ī²ā€‰=ā€‰0.13ā€‰Ā±ā€‰0.13, X2ā€‰=ā€‰1.01, pā€‰=ā€‰0.31) indicating that grappling skill was an all-round strategy to victory (Fig.Ā 3). Grappling vigour was more strongly associated with submission than KO/TKO victories (Ī²ā€‰=ā€‰0.32ā€‰Ā±ā€‰0.13, X2ā€‰=ā€‰2.38, pā€‰=ā€‰0.02) indicating that grappling vigour was a submission-typical strategy (Fig.Ā 4).

Figure 3
figure 3

The interaction between grappling skill and method of resolution on the likelihood of winning (decision, KO/KTO, and submission). Error bands illustrate 95% confidence intervals. Data points are jittered for visibility purposes.

Figure 4
figure 4

The interaction between grappling vigour and the method of resolution on likelihood of winning. Error bands illustrate 95% confidence intervals. Data points are jittered for visibility purposes.

Hypothesis 5. Third-party observers accurately track striking skill as a KO/TKO-typical indicator of RHP; striking vigour is tracked as an all-round indicator of RHP.

Striking skill was more important for bystander evaluations than for submissions for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.61ā€‰Ā±ā€‰0.13, X2ā€‰=ā€‰āˆ’ā€‰4.66, pā€‰<ā€‰0.001) but was equally important (i.e., analogous) for bystander evaluations as KO/TKOs for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.11ā€‰Ā±ā€‰0.13, X2ā€‰=ā€‰āˆ’Ā 0.82, pā€‰=ā€‰0.41). Collectively, our results indicate that: (1) striking skill is, most broadly, an indicator of RHP; (2) striking skill is, more specifically, a KO/TKO-typical indicator of RHP; and (3) third-party observers (judgesā€™ decisions) accurately tracked striking skill as a KO/TKO-typical, but not submission-typical, strategy (Fig.Ā 1).

Striking vigour was also equally important to KO/TKO (Ī²ā€‰=ā€‰0.08ā€‰Ā±ā€‰0.15, X2ā€‰=ā€‰0.56, pā€‰=ā€‰0.58) and submission victories (Ī²ā€‰=ā€‰āˆ’ā€‰0.23ā€‰Ā±ā€‰0.17, X2ā€‰=ā€‰āˆ’ā€‰1.38, pā€‰=ā€‰0.17) as it was to judgesā€™ decisions. Collectively, our results indicate that: (1) striking vigour is an indicator of RHP; (2) striking vigour is all-round indicator of RHP; and (3) third-party observers (judgesā€™ decisions) accurately tracked striking vigour as an all-round indicator of RHP (Fig.Ā 2).

Hypothesis 6. Bystanders evaluate grappling skill equally for KO/TKO and submission victories, while grappling vigour is more important for submission than KO/TKOs.

Grappling skill was more important for bystander evaluations than for KO/TKO for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.29ā€‰Ā±ā€‰0.11, X2ā€‰=ā€‰āˆ’ā€‰2.67, pā€‰=ā€‰0.01) but was equally important (i.e., analogous) for bystander evaluations as submissions for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.13ā€‰Ā±ā€‰0.12, X2ā€‰=ā€‰āˆ’ā€‰1.11, pā€‰=ā€‰0.27) indicating that third-party observers inaccurately perceived grappling skill as a submission-typical strategy. These results indicate that grappling skill is an all-round indicator of RHP that is not distinguished by a unique path to victory, and that third-party observers inaccurately tracked grappling skill as a submission-typical indicator of RHP (Fig.Ā 3).

Grappling vigour was more important for bystander evaluations than for KO/TKO for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.53ā€‰Ā±ā€‰0.12, X2ā€‰=ā€‰āˆ’ā€‰4.39, pā€‰<ā€‰0.001) but was equally important for bystander evaluations as submissions for victory (Ī²ā€‰=ā€‰āˆ’ā€‰0.14ā€‰Ā±ā€‰0.13, X2ā€‰=ā€‰āˆ’ā€‰1.15, pā€‰=ā€‰0.25). Combined, these results indicate that: (1) grappling vigour is an indicator of RHP; (2) grappling vigour is a submission-typical indicator of RHP; and (3) third-party observers (judgesā€™ decisions) accurately tracked grappling vigour as a submission-typical indicator of RHP (Fig.Ā 4).

Discussion

Drawing on data from 2765 fightsā€”the largest fight-specific sample to date in contest competition researchā€”the present study supports that: (1) fighting skill in humans is an indicator of RHP that exists independently of vigour; (2) different RHP indicators are distinguished by a unique path to victory; and (3) third-party observers accurately track fighting vigour and skill along their unique paths to victory.

Striking skill, vigour, as well as their interaction, increased the likelihood of victory. This finding lends support to prior research, which showed that striking vigour and the interaction between striking vigour and skill increase the likelihood of victory in non-human33,34,35,36 and human11 contests. In the present work, we provided the first evidence that striking skill contributes to RHP independently of striking vigour. We also found that grappling skill and vigour act individually, and in concert, to predict individual differences in the pathway to victory. Performing distinct striking and grappling manoeuvres requires complex neurocognitive capacities, which suggests that fighters differ in their ability to adjust their fighting skill and efforts against their opponent. Indeed, striking skill was a KO/TKO-typical strategy whereas striking vigour was an all-round strategy to victory. Further, grappling skill was an all-round strategy to victory whereas grappling vigour was a submission-typical strategy. Our findings provide the first evidence that fighters pursue specific techniques and expend greater effort to follow specific fighting strategies along their unique paths to victory33. This is consistent with non-human animal research, in which animals (e.g., green anole lizard, Anolis carolinensis) adopt distinct fighting styles based on their individual characteristics (e.g., greater jumping velocity and acceleration in lightweight males but greater biting force in heavyweight males) 43.

Given that non-human animal research indicates that bystanders possess cognitive capacities to detect cues of RHP during agonistic exchanges44,45,46, we also expected that human third party spectators (i.e., UFC judges) would accurately assess individual performances within contests11. We report that judgesā€™ decisions accurately tracked the association between striking skill and victories from knockouts, but not victories from submission. Judgesā€™ decisions also accurately tracked the association between striking vigour and victories via KO/TKO and submission. Judgesā€™ decisions further accurately tracked the positive association between grappling vigour and submission but not knockout victories, again supporting the overarching claim that judgesā€™ rulings accurately track the eventual decision the loser would reap upon themselves if the fight were to continue11. These findings lend further support to theoretical claims that human psychological systems can forecast the avenue to victory held by specific agonistic behaviours11.

There were two methodological advantages to using judgesā€™ decisions as a proxy for perceived RHP11. Firstly, to measure perceived RHP, previous research has only used online participants that rate the static stimuli of professional fighters on perceived fighting ability22,47. These data are limited to people from contemporary societies wherein exposure to hand-on-hand combat as a method of conflict resolution is likely lower than ancestral populations14,48. Using UFC judgesā€™ rulings allowed us to examine whether humans who are exposed to many contests accurately track RHP11. Secondly, this approach allowed us to examine a very large sample of 2765 fights, the largest to date in contest competition research (see11,49). Given that human contests can end suddenly and unexpectedly, large samples of individual contests are necessary for the statistical power required to detect significant differences in fighting styles on fight outcomes, should they exist.

Despite the extensive experience required to officiate professional mixed martial arts competitions in the UFC, human psychological systems are naturally susceptible to errors and inaccuracies. We found that judgesā€™ decisions did not accurately track grappling skill as an all-round but rather as a submission-typical strategy, potentially because there is a such a strong perceptionā€”not reflected in realityā€”that all grappling behaviours are inextricably tied to submission victories40. Given the extent to which grappling vigour is positively associated with submission victories, but negatively associated with knockout victories, human psychological systems might perceive grappling skill as submission-typical strategy as a form of error-management. Lane and Briffa11 indeed found that judges overestimate the importance of vigour in contests, especially when compared to skill, suggesting that displays of grappling vigour might overpower perceptions of grappling skill. It should be noted that judgesā€™ rulings for grappling skill as a submission-typical strategy were a very slight inaccuracy given the p-value (0.01) was small for a sample size of this magnitude. Nevertheless, we found consistent support for the previously speculated claim that ā€œjudgesā€™ ruling should be analogous to the decision the loser would eventually make for themselves if the fight were to continueā€ 11.

While there are a number of strengths to the present work, there are also several limitations. First, the UFC contains weight categories, which can limit the effect of morphological features on fighting performance23,47. Future research could examine the few championships in the world that do not have weight restrictions (e.g., Road Fighting Championship). Second, the UFC contains the most elite fighters in the world23,47. This might reduce variance in fighting skill and vigour in contests, but it is currently unknown how fighting skill and vigour function in amateur contests. While the UFC is the only organisation to collect fight-specific performance metrics, future research might wish to manually code fighting performance metrics from the contests in other championships. Third, in line with previous research, we measured perceived resource-holding power using judgesā€™ evaluations of fighting performance11. UFC judges have extensive experiencing in evaluating contests, and it is currently unknown how naĆÆve raters track fighting skill and vigour. Future research might wish to present online participants with recorded fights, providing participants with a slider that allows them to report their evaluations of fighting performance as the fight progresses.

Our findings stimulate several future lines of enquiry into how human contest competition conform to patterns in the broader animal competition literature. Future research will benefit from empirically examining whether our findings that different indicators of fighting ability in humans reflect unique paths to victory, and hence different forms of RHP, predicts outcomes in nonhuman animal contests. For example, nonhuman animal contests result in either death, which is equivalent to knockout in human contests (11; knockouts can result in death:41,42) or submission or retreat, considered equivalent to submission in human contests11. Consequently, our argument that different measures of RHP are associated with unique paths to victory, that different RHP indicators are distinguished by a unique path to victory, and that third-party observers accurately track fighting vigour and skill along their unique paths to victory represents an exciting new line of enquiry beyond human contest competition into the many domains of animal contest theory.

Material and methods

We used a publicly available dataset of UFC fights collated from UFCstats.com50, which included data from 2765 unique fights (women: 246; men: 2519) held between March 21st, 2010, and 11th July, 2020, from 1392 unique fighters (women: 144; men: 1248). Following Lane and Briffa11, we only used data containing fight-specific data (i.e., fighterā€™s skill and vigour for the specific fight, as opposed to the fighterā€™s lifetime skill and vigour averaged across all fights). Compared to Lane and Briffaā€™s11 dataset, our sample twice was the size of unique fighters and five times as many unique fights. To our knowledge, this is the largest fight-specific dataset to date across the sports and biological sciences.

Our analyses included: (1) the percent significant strikes landed (termed by the UFC as striking accuracy) as our measure of striking skill (as defined in11,33); (2) number of strikes attempted per second (calculated as the total number of strikes attempted divided by fight duration) as our measure of striking vigour (as defined in11,33); (3) focal outcome (lose, win) as our measure for the likelihood of victory; (4) KO/TKO (coded as ā€˜1ā€™) versus submission (coded as ā€˜2ā€™), to determine whether fighting abilities were KO/TKO or submission-typical manoeuvres; (5) method of resolution (1: decision; 2: KO/TKO; 3: submission), to examine whether third-party observersā€™ valuations significantly differed from, or were analogous to, a particular avenue to victory; (6) sex (female, male); and (7) fighter ID. We also used fight-specific information for: (8) percent takedowns landed (termed by the UFC as grappling accuracy) as our measure of grappling skill (as defined in33); and (9) number of takedowns attempted per second (calculated as the total number of takedowns attempted divided by fight duration) as our measure of grappling vigour (as defined in33).

Our focal fighter data comprised 234,643 significant strikes attempted, 101,311 significant strikes landed, 7949 attempted takedowns, 2998 landed takedowns, which ensures statistical stability to the larger variables to which they belong (i.e., skill and vigour) and emphasises the advantages of using UFC data in contest competition research. The UFC (a billion-dollar organisation) is the only organisation to collect fight-specific performance data, and across a large sample of contests, which would ordinarily be extremely expensive to collect through other sampling methods (e.g., simple random sampling).

Lane and Briffa11 argued that a fighterā€™s skill and vigour are likely dependent on their opponentā€™s fighting behaviour; to address this, they used from one ā€˜focalā€™ individual per fight. In line with Lane and Briffa11 then, we used data from one ā€˜focalā€™ individual per fight with ā€˜fightā€™ as the level of replication. Focal fighters were randomly assigned by generating random numbers for the red and blue fighters to avoid potential confounding effects of fighter colour on fighting success11. We used Excelā€™s RANDBETWEEN function to randomly generate numbers ā€˜1ā€™ or ā€˜2ā€™ for each of the 2765 fights, with red fighters being selected as the focal fighter for ā€˜1ā€™ and blue fighters selected as the focal fighter for ā€˜2ā€™.

We used the R code provided by Lane and Briffa11 to conduct identical generalized linear mixed effects models (GLMMs) via backwards elimination (to remove non-significant terms) for striking skill and vigour, which was then adapted for grappling skill and vigour, with outcome (win vs. lose) as our outcome variable. These GLMMs also included sex and the method of resolution, with the latter entered as a factor to examine Hypotheses 5 and 6. To examine Hypotheses 3 and 4, we ran similar GLMMs but with KO/TKO versus submission as a predictor variable on the likelihood on victory, with a significant positive interaction between fighting skill or vigour and KO/TKO versus submission indicating that the fighting manoeuvre was a submission-typical strategy, a significant negative interaction indicating a KO/TKO-typical strategy, and no significant interaction indicating an all-round strategy to victory (an interpretation predicated on the initial finding that the fighting manoeuvre is associated with the likelihood of victory; as we have demonstrated below, striking and grappling skill and vigour are all associated with the likelihood of victory). There was no strong pattern in the residuals nor any indication of overdispersion in our results. In line with Lane and Briffa11, random intercepts were included to account for the ID of both fighters (red and blue) per fight. Owing to their different scales, striking and grappling skill and vigour were Z-standardised prior to analysis. Our R code and data is available on the Open Science Framework (https://osf.io/be85y/).