Virtual worlds such as Second Life have been perceived as a social meeting point for a small following of devotees. A number of serious emerging mainstream applications may fundamentally alter this perception.
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Jones, T. Getting real about our virtual future. Nature Mater 8, 919–921 (2009). https://doi.org/10.1038/nmat2580
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DOI: https://doi.org/10.1038/nmat2580
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