Table 4: Game Session Data.

From: A dataset of human decision-making in teamwork management

Variable Name Range Description
ID NA The unique identification number of a game session
User ID NA The unique identification number of the participant who played this game session
Game Level 1–6 The identification number of the game level played in this game session
Player Score 0–100% The score obtained by the participant in this game session
Player Score Loss (Low Quality) 0–100% The score lost by the participant as a result of tasks being completed with low quality in this game session
Player Score Loss (Tardiness) 0–100% The score lost by the participant as a result of tasks not completed before their stipulated deadlines in this game session
AI Score 0–100% The score obtained by the AI participant in this game session
AI Score Loss (Low Quality) 0–100% The score lost by the AI participant as a result of tasks being completed with low quality in this game session
AI Score Loss (Tardiness) 0–100% The score lost by the AI participant as a result of tasks not completed before their stipulated deadlines in this game session
User Strategy Index ‘100,000’–‘111,111’ The index value expressing the participant’s self-reported task allocation strategy used in this game session
User Strategy Description NA The participant’s explanation about his/her task allocation strategy used in this game session (optional)
Facial Expression ID 0–36 The unique identification of the emoticon selected by a participant to represent his/her emotion
Happiness 0–10 The participant’s self-reported degree of happiness
Sadness 0–10 The participant’s self-reported degree of sadness
Excitement 0–10 The participant’s self-reported degree of excitement
Boredom 0–10 The participant’s self-reported degree of boredom
Anger 0–10 The participant’s self-reported degree of anger
Surprise 0–10 The participant’s self-reported degree of surprise
Start Time NA The date and time the game session started
End Time NA The date and time the game session ended