Distraction decreases rIFG-putamen connectivity during goal-directed effort for food rewards

Distracted eating can lead to increased food intake, but it is unclear how. We aimed to assess how distraction affects motivated, goal-directed responses for food reward after satiation. Thirty-eight healthy normal-weight participants (28F; 10M) performed a visual detection task varying in attentional load (high vs. low distraction) during fMRI. Simultaneously, they exerted effort for sweet and savory food rewards by repeated button presses. Two fMRI runs were separated by sensory-specific satiation (outcome devaluation) of one of the (sweet or savory) reward outcomes, to assess outcome-sensitive, goal-directed, responses (valued vs. devalued reward, post vs. pre satiation). We could not verify our primary hypothesis that more distraction leads to less activation in ventromedial prefrontal cortex (vmPFC) during goal-directed effort. Behaviorally, distraction also did not affect effort for food reward following satiation across subjects. For our secondary hypothesis, we assessed whether distraction affected other fronto-striatal regions during goal-directed effort. We did not obtain such effects at our whole-brain corrected threshold, but at an exploratory uncorrected threshold (p < 0.001), distraction decreased goal-directed responses (devalued vs. valued) in the right inferior frontal gyrus (rIFG). We continued with this rIFG region for the next secondary hypothesis; specifically, that distraction would reduce functional connectivity with the fronto-striatal regions found in the previous analyses. Indeed, distraction decreased functional connectivity between the rIFG and left putamen for valued versus devalued food rewards (pFWE(cluster) < 0.05). In an exploratory brain-behavior analysis, we showed that distraction-sensitive rIFG-responses correlated negatively (r = − 0.40; p = 0.014) with the effect of distraction on effort. Specifically, decreased distraction-related rIFG-responses were associated with increased effort for food reward after satiation. We discuss the absence of distraction effects on goal-directed responses in vmPFC and in behavior across participants. Moreover, based on our significant functional connectivity and brain-behavior results, we suggest that distraction might attenuate the ability to inhibit responses for food reward after satiation by affecting the rIFG and its connection to the putamen.

Scientific Reports | (2020) 10:19072 | https://doi.org/10.1038/s41598-020-76060-y www.nature.com/scientificreports/ learning, both humans and rodents form response-outcome (R-O) and stimulus-response (S-R) associations. When a response is made based on the outcome (reward) value of an action, the response is governed by R-O associations, and leads to goal-directed actions. On the other hand, habitual actions can be controlled by S-R associations, which have no associative link with the outcome value of the action. Habitual actions are relatively automatic and therefore less costly compared with goal-directed actions (see 12 for a review). When consuming a food to satiation, the outcome value of the eaten food decreases [13][14][15] , causing people to discontinue eating if they were to act in a goal-directed manner. However, we hypothesize that when distracted, goal-directed control is attenuated, causing people to continue grasping for another crisp in a habitual manner and ignoring the decreased outcome value of the food. One way to investigate goal-directed versus habitual behavior, is through outcome devaluation. For example, Valentin and colleagues 16 used tomato juice (savory) and chocolate milk (sweet) as stimuli and devalued participants on one of these drinks through satiation (i.e. sensory-specific satiation). Before and after the devaluation, participants had to choose one of two rewards in an instrumental choice paradigm. Using fMRI during this task, they found that the ventromedial prefrontal cortex (vmPFC) was involved in goal-directed responses for the juices. Other fMRI studies in humans also found the vmPFC to be involved in encoding reward predictions based on goal-directed R-O associations 15,17,18 , in line with its role in value-based decision-making 19 .
To test the effect of distraction on goal-directed responses for food reward, we adapted a similar outcome devaluation paradigm as used previously 16,20,21 , using sensory-specific satiation. However, instead of a binary choice, participants had to exert effort to obtain a sweet or savory food reward. During this extended period of effort, participants were less or more distracted by a categorical visual detection task of varying attentional load (high, low distraction). After outcome devaluation of the sweet or savory reward, participants performed the same task again. Under high (versus low) distraction, we expected participants to exert less goal-directed effort, and to find less activation in the vmPFC. Due to the nature of the task (effort for reward outcomes instead of binary choice), we also tested the effect of distraction on devalued versus valued food rewards in other fronto-striatal regions, related to other motivational or cognitive control processes than value-based decision-making, in secondary analyses. In further secondary analyses, we assessed whether distraction would affect functional connectivity with the fronto-striatal regions found in the previous analyses (secondary outcomes, see preregistration).

Methods
Participants. Thirty-nine right-handed healthy participants took part in this study and were recruited from a previous study of which the results are presented elsewhere 9 . All participants were recruited on a voluntary basis. They gave written informed consent and received financial compensation for participating in the study. All methods were carried out in accordance with the policies and principles contained in the Federal Policy for the Protection of Human Subjects and in the Declaration of Helsinki. All experimental protocols were approved by the local ethics committee (CMO region Arnhem-Nijmegen, the Netherlands, protocol nr. . As a result of one drop-out (i.e. not completing the test session), the final sample size of the study was 38 [age range 19-37; mean age (± SD): 23 Screening. The two sessions of our previous fMRI study (on the effects of distraction on taste-related neural processing) 9 and the session of our current study were preceded by a separate session to screen participants for exclusion criteria. To be eligible to participate in the study, participants had to have a BMI within a range of 18.5-30.0, had to be within 18-35 years old at the time of the intake session [mean (SD) difference in weeks between intake session and current test session: 66.81 (10.26)], and right-handed. Weight change relative to the screening session was assessed at the beginning of the fMRI test session, but never exceeded more than 5 kg. Exclusion criteria were current pregnancy; MRI-incompatibility; diabetes mellitus; history of hepatic, cardiac, respiratory, renal, cerebrovascular, endocrine, metabolic or pulmonary diseases; uncontrolled hypertension; eating, neurological, or psychiatric disorders; current strict dieting; restrained eating score ≥ 20% highest percentile (≥ 3.60 for males and ≥ 4.00 for females) on the Dutch Eating Behavior Questionnaire (DEBQ 22  To ensure that participants were somewhat hungry during the session, they received a small standardized meal that they consumed 3 h before the session [yogurt drink, strawberry flavor (200 g (g), 850 kJ, 6.0 g. protein, 30.0 g. carbohydrates, 6.0 g. fat; Breaker, Melkunie, Nijkerk, the Netherlands))] Three hours before and after consumption of the yogurt drink, participants were instructed to abstain from eating and from drinking sugared or sweetened drinks (water was allowed), and to refrain from alcohol use (24 h) and recreational drug use (7 days).
After completing an informed consent form and a recent food intake questionnaire, participants practiced the first calibration to balance reward probabilities of the effort task across participants (see "Calibration phasedetermination of the reward probability" section). Next, they were asked to choose their preferred sweet and their preferred salty reward [sweet: wine gums, M&Ms, or Skittles; salty: cocktail nuts (crusted peanuts), Pringles (original), or salty crackers (TUC, paprika)]. They rated how hungry, full, and thirsty they felt, and how much they wanted and liked (during tasting) their chosen sweet and salty reward on 100-mm digital visual analogue scales (VAS) ranging from 0 ("not at all") to 10 ("very (much)"). Following the ratings, participants learned which color (blue, green) would later cue which reward (salty, sweet) through stimulus-outcome learning (see "Stimulus-outcome learning" section). Next, they practiced the task (see below). After this, anthropometric  2 )] and waist-hip ratio [waist(cm)/hip(cm)] were taken. Subsequently, participants performed the task in two fMRI runs (pre-and post-devaluation runs) in the same session, separated by the outcome devaluation phase, which was performed outside the MR scanner. Twice during the task (after block 1 and 2 of the pre-and post-devaluation runs) participants rated how hungry, full, and thirsty they were on VASs. Directly after each run, they received 1/5 of their winnings and consumed the snacks. A high-resolution anatomical scan (T1, see "(f)MRI data acquisition" section) was performed prior to the predevaluation task, and a resting state scan followed the post-devaluation task. After the post-devaluation run, participants rated hunger, fullness, thirst, wanting and liking once more, and filled out questionnaires (The Five Facet Mindfulness Questionnaire (FFMQ 23 ), The Three-Factor Eating Questionnaire (TFEQ 24 ), and the Short Food Frequency Questionnaire-Dutch Healthy Diet index (SFFQ-DHD 25 ); Supplementary Table S1 and S2).
Distraction task: categorical visual detection task. Participants performed a categorical visual detection task during fMRI scanning (Fig. 1, adapted from our previous fMRI study 9 ). Each trial (total duration: 14-18 s) started with a fixation cross (jittered duration of 1-2 s, uniformly distributed), followed by an instruction screen (1 s), indicating the category of pictures for which the participant should count the targets (furniture, tools, or toys), and the speed of the trial ('>' for a slow trial, '>>>' for a fast trial. For example, if the instruction screen stated: "category: furniture, >>>", this meant participants needed to count stimuli in the category furniture, and the pictures would be presented at high speed. In order to keep visual stimulation equal for both trial types, a visual mask always followed a picture. The visual masks were scrambled versions of the stimulus pictures, to keep luminance equal. For the low speed trials, both pictures and visual masks were presented for 750 ms. For the high speed trials, pictures were presented for 75 ms, and the visual mask for 675 ms. Consequently, there were twice as many pictures and visual masks in the high speed trials relative to the low speed trials (12 vs. 6), thus, a higher attentional load. At the end of each trial, participants had to indicate how many target stimuli (i.e. a picture belonging to the instructed category) they had seen by answering a 3-alternative forced choice (3AFC) question on screen ("How many targets did you see?") with their right hand. One of the three answering options was the correct answer, the other two options varied one or two digits from the correct answer. For example, if Trial structure for the categorical visual detection task with effort component. Each trial started with a verbal (word) and visual (color) cue indicating which snack could be won (word: sweet or salty, color: blue or green vending machine). An instruction screen followed, indicating the target category (furniture, tools, or toys) and difficulty (low ('>') or high ('>>>') of the trial. During the trial, target or non-target pictures were presented followed by a visual mask, and participants were instructed to count the pictures belonging to the instructed category. In the low distraction condition, six pictures were presented for 750 ms, giving subjects sufficient time to process the pictures. In the high distraction condition, twelve pictures were presented very briefly (only 75 ms), to increase the attentional load required to process the pictures. Simultaneously, a vending machine was presented on screen, which subjects could tilt by pressing one of two buttons with their left index finger to obtain the cued reward. Each of the two buttons was associated with either the sweet or the salty reward, which implied the vending machine could only be tilted during a trial when the button associated with the cued snack was used. The reward probability increased with the number of button presses subjects exerted (subjects have to exert effort to obtain the rewards), however never fell below 10% or above 90%. At the end of the trial, subjects indicated within 1500 ms how many target pictures they saw with their right hand (3AFC). Pre-devaluation, subjects received feedback on the amount of snacks won every 8 or 9 trials. The post-devaluation phase was performed in nominal extinction (i.e., no feedback was delivered).
Scientific Reports | (2020) 10:19072 | https://doi.org/10.1038/s41598-020-76060-y www.nature.com/scientificreports/ the correct answer was "2", the answering options would be: [0, 1, 2], [1,2,3], or [2,3,4]. The order of the options on screen was shuffled to ensure participants could not prepare their answer motorically. If they answered within the 1500 ms time limit for responding to the question, the selected answer was presented (500 ms) in bold letters. If participants exceeded the time limit, the text "TOO LATE" was presented (500 ms) and the task continued. Participants made responses using an MRI-compatible button box. Participants received no feedback on whether they answered the target question correctly.
Effort task. During the distraction task, participants simultaneously performed the effort task to win sweet or salty rewards (Fig. 1). This task started with an instruction screen (1 s), which followed the instruction screen for the distraction task, and indicated which reward (salty, sweet) the participant could win during the trial. On screen, a vending machine 21 was presented with green or blue windows and the text: "snack to win: sweet", or: "snack to win: salty". The color of the vending machine was associated with the reward that could be won: the green color was always associated with winning the salty reward, and the blue color with the sweet reward (color-reward associations were counter-balanced). During the trial, the vending machine with the associated color was presented in the top middle of the computer screen, above the stimuli of the distraction task. To win the reward, participants had to exert effort to 'tilt' the vending machine to the left or right by repeatedly pressing the corresponding button (tilt left = left button, tilt right = right button) with their left index finger. The left button was always associated with obtaining one reward, the right with the other. Button-reward associations were counter-balanced across participants, and learnt by trial and error at task practice during which participants received direct feedback on whether they won the reward. During trials where the sweet reward could be won, the vending machine tilted only to the side associated with obtaining the sweet reward, and vice versa for the salty reward. Pressing the associated button more often resulted in a larger reward probability, i.e. exerting more effort related to a larger chance of winning the reward. Pressing the corresponding button at least once resulted in a reward probability of 10%. If participants pressed equally often or more often than the maximum number of button presses during the individual calibration (see "Calibration phase-determination of the reward probability" section), the reward probability on a trial would be 90%. Not pressing at all, or pressing any other button, resulted in a reward probability of 0%. Post-devaluation, participants performed the dual task again during fMRI scanning. The pre-and postdevaluation tasks were similar, except no direct feedback was delivered on whether they won the reward postdevaluation (i.e. nominal extinction). Pre-devaluation, subjects received feedback on the amount of snacks won every 8 or 9 trials. Hence, these trials with feedback were longer (16-18 s instead of 14-15 s).

Outcome devaluation phase.
After participants performed the dual task for the first time in the MRscanner (pre-devaluation run), they were taken to a behavioral lab for the outcome devaluation phase. Sensoryspecific satiation for the sweet or savory snack was randomized across participants. Two bowls were placed in front of the participant. One bowl was filled with a fixed amount (10% of participants' energy need, based on their basal metabolic rate (BMR 26 ) of one of the snacks (sweet or savory, counter-balanced), the other with an excessive amount of the same snack. Participants were asked to eat to satiation and to finish the fixed portion. If this portion did not satiate them, they were instructed to continue eating ad libitum from the other bowl. Unbeknownst to participants, we weighed the bowls before and after consumption to calculate the amount of calories consumed (Supplementary Table S3). Before and after the outcome devaluation phase, participants again rated how much they wanted and liked (after tasting) both rewards.
Dual task: effort + distraction. Pre-and post-devaluation, participants performed in total eight blocks of 25 trials (a total of 200 trials), i.e. four blocks per run. Both pre-and post-devaluation runs had the following numbers of trials: 50 low distraction trials (25 salty reward, 25 sweet reward); 50 high distraction trials (25 salty reward, 25 sweet reward). During task practice, participants performed a total of 32 trials (6 trials: distraction task only; 6 trials: effort task only, 20 trials: full dual task (distraction + effort task)). Category and reward presentation were pseudo-randomized, i.e. the same category and reward were never presented more than 3 times in a row. Moreover, maximally two target stimuli were presented after another.
Calibration phase-determination of the reward probability. Pilot data showed large inter-individual baseline differences in the number of button presses individuals can exert in a certain time frame. Therefore, prior to the pre-devaluation run, we measured participants' individual maximum button presses in a calibration phase. Whilst in the MR-scanner, participants pressed each of the buttons (left and right) on the button box (used during the effort task) with their left index finger as often as they could during 14 s (the approximate duration of a trial in the dual task). The probability of obtaining a reward during a trial in the dual task was calculated based on the number of button presses participants exerted in the current trial, and their maximum number of button presses. The following formula was used in the calculation: (1) Reward probability of a trial = minimum probability + ((maximum probability − minimum probability) * (current number of button presses in a trial/maximum number of button presses determined during calibration phase)).
The minimum probability was set to 0.1, given that participants pressed the button corresponding to the reward at least once. The maximum probability was set to 0.9. Scientific Reports | (2020) 10:19072 | https://doi.org/10.1038/s41598-020-76060-y www.nature.com/scientificreports/ Stimulus-outcome learning. To ensure participants learned the associations between the color (stimuli: blue, green) of the vending machine and the rewards (outcomes: sweet, salty), we provided them with three pieces of their preferred sweet and salty reward and paired each piece with digital presentations of the associated color. On screen, a blue or green square was presented (3 s) which was followed by the text: "Now, please eat one of the [X] snacks. Press ENTER on the keyboard after you've finished eating it".[X] was filled with "SWEET" or "SALTY". In total, 6 stimulus-outcome pairings were presented (3 sweet, 3 salty). Prior to each trial in the actual fMRI task, i.e. at the time of the instruction screen cueing the reward that could be won during the trial, the trial-specific color-reward association was repeated. At the end of the test session, we asked participants to recall the associations.
Behavioral analyses: performance. To test whether participants performed significantly better on the low (versus high) load trials of the distraction task (i.e. correct detection of the number of targets in a trial), we calculated mean weighed accuracies across trials per condition using the following formula: (2) weighed accuracy = 1 − (mean(abs(actual number of targets − chosen number of targets))).
In this calculation, the absolute difference (abs, i.e. the non-negative value of the difference without regard to its sign) between the correct answer and the answer participants gave was used to account for whether participants were 1 or 2 targets off the correct answer (the latter case being more erroneous than the former). Mean weighed accuracies were analyzed using repeated measures ANOVA (IBM SPSS Statistics 23, Chicago, IL) with attentional Load (high, low), Reward (valued, devalued), and Time (pre-, post-devaluation) as within-subject factors.
Behavioral analyses: devaluation effect. As a subjective measure of devaluation magnitude, we assessed wanting ratings for the sweet and salty snack over time [measured at four time points: at baseline (t 0 ), directly before the devaluation (t 1 ), directly after the devaluation (t 2 ), and after completing the post-devaluation run (t 3 )]. If the devaluation was successful, we expected the wanting ratings to decrease significantly for the reward that would be devalued, and not for the reward that would remain valued. This was tested using repeated measures ANOVA with within-subject factors Time (t 0 , t 1 , t 2 , t 3 ) and Reward (valued, devalued). Additionally, we tested for pre-experimental wanting differences (wanting at t 0 ) for the valued versus devalued snack using a paired-samples t test.

Effect of distraction on goal-directed effort (repeated button presses).
On each trial of the effort task, participants tilted the vending machine a number of times through button presses, i.e. they exerted effort, to obtain the associated reward. Mean effort values were calculated by averaging the number of button presses across all trials for each condition. To test whether effort decreased significantly for the devalued, but not for the valued reward (i.e. the degree to which effort became goal-directed after devaluation), we assessed the Time (pre, post) × Reward (valued, devalued) interaction using repeated measures ANOVA. The effect of distraction on goal-directed effort was determined by looking at the Load (high, low) × Reward (valued, devalued) × Time (pre, post) interaction (primary objective).
(f)MRI data acquisition. (f)MRI data acquisition was performed in a similar fashion as in our previous fMRI study 9 : To measure blood oxygen level dependent (BOLD) contrast, whole-brain functional MRI images were acquired on a Siemens 3T Skyra MRI scanner (Siemens Medical system, Erlangen, Germany) using a 32-channel head coil. During the task, 3D echo planar imaging (EPI) scans using a T 2 * weighted gradient echo multi-echo sequence (Centre for Magnetic Resonance Imaging, University of Minnesota) were acquired (voxel size 3.5 × 3.5 × 3 mm, TR = 2070 ms, TE = 9 ms; 19.1 ms; 29.2 ms; 39.3 ms, FoV = 224 mm). The slab positioning and rotation (approximate average angle of 14 degrees to AC axis) optimally covered both prefrontal and subcortical brain regions. Before the acquisition of functional images, a high-resolution anatomical scan was acquired (T 1 -weighted scan, MPRAGE, voxel size 1 × 1 × 1 mm, TR = 2300 ms, TE = 3.03 ms, 192 sagittal slices, flip angle 8°, field of view 256 mm).
(f)MRI image processing. Data were analyzed using SPM8 (www.fil.ion.ucl.ac.uk/spm) and FSL version 5.0.11 (https ://www.fmrib .ox.ac.uk/fsl/). The volumes for each echo time were realigned to correct for motion artefacts (estimation of the realignment parameters is done for the first echo and then copied to the other echoes). The four echo images were combined into a single MR volume using an optimized echo weighting method (TE-weighting 27,28 ). Combined functional images were slice-time corrected by realigning the time-series for each voxel temporally to acquisition of the middle slice and spatially smoothed using an isotropic 8 mm full-width at half-maximum Gaussian kernel. Next, ICA-AROMA 29 (non-aggressive) was used to reduce motion-induced signal variations in the fMRI data. Subject-specific structural and functional data were then coregistered to a standard structural or functional stereotactic space (Montreal Neurological Institute (MNI) template) respectively. After segmentation of the structural images using a unified segmentation approach, structural images were spatially coregistered to the mean of the functional images. The resulting transformation matrix of the segmentation was then used to normalize the anatomical and functional images into MNI space. The functional images were resampled to 2 × 2 × 2 mm using trilinear interpolation. www.nature.com/scientificreports/ Statistical fMRI analysis. Statistical analysis of fMRI data was performed using a general linear model (GLM) approach. The images of both experimental runs (pre-and post-devaluation runs) were combined into one model. At the individual (first) level, subject-level data were analyzed using a fixed effects model, which included four regressors of interest per run. These modeled the trials of valued reward, low load; valued reward, high load; devalued reward, low load; devalued reward, high load. Durations of these regressors represented the moment the first picture of the detection task was presented until presentation of the target question (mean duration: 9.18 s, SD: 0.09 s, SEM: 0.001 s). Parametric modulators reflecting the number of button presses per trial were added to each regressor of interest, to correct for signal change induced by the difference in number of button presses between trials within each condition. Six additional regressors of non-interest were added, representing onsets of the reward instruction screen (one for valued and one for devalued reward trials), and presentation of the target question ("How many targets did you see?", one for low and one for high load trials). The other two regressors reflected average signal variation in white matter and cerebrospinal fluid regions. All regressors were convolved with the canonical hemodynamic response function. High pass temporal filtering (128 s) was applied to the time series of the functional images to remove low-frequency drifts and correction for serial correlations was done using an autoregressive AR(1) model. At the group level, we assessed the main effect of Load (high > low load) by contrasting high with low load trials across both runs (pre, post) and rewards (valued, devalued). To identify brain areas sensitive to goal-directed effort, we computed the difference between the two rewards post-devaluation (valued, devalued) relative to their respective baseline (pre-devaluation) during button presses for reward.
To identify our a priori defined vmPFC region in this functional contrast (see preregistration), we used an 8-mm spherical region-of-interest (ROI) centered on coordinates [− 2, 32, − 21] derived from averaged coordinates from previous studies that reported vmPFC responses during instrumental conditioning and/or outcome devaluation 16 33 .
To investigate the effect of Load on processing in the vmPFC (primary objective) and other fronto-striatal regions (secondary objective) involved in goal-directed control, we assessed the interaction effect of Load (low > high Load) × Reward (valued > devalued) × Time (post > pre). The activated regions for the goal-directed effort contrast (i.e., Time × Reward) were used as ROIs for the Load × Reward × Time interaction contrast. Mean beta weights were extracted from all voxels in the identified ROIs using MarsBar 34 . These beta-weights were analyzed using ANOVA with the same factors as in the whole-brain analyses (Load, Reward and Time).
Distraction-related functional connectivity analysis. We used a generalized psychophysiological interaction (gPPI 35 ) analysis to investigate whether the (seed) region(s) showing a distraction effect on goaldirected control (Load × Reward × Time, see primary and secondary objectives above) exhibited differential fMRI BOLD connectivity for the same 3-way interaction (secondary objective). Seed regions were determined at a whole-brain uncorrected threshold of p < 0.001. To estimate the neural activity producing the physiological effect in the seed region for each subject, the BOLD signal was extracted from this region and deconvolved 36 . This was included in the model as the physiological regressor. The task regressors for each of the relevant task conditions (i.e. the psychological regressors: low load, valued reward; low load, devalued reward; high load, valued reward; and high load, devalued reward) were also added to the model. The psychophysiological interaction was entered by multiplying the estimated neural activity (i.e., the physiological regressor) by the duration times for each of the task conditions (i.e., the psychological regressors) separately convolved with the HRF, resulting in nine regressors of interest per run on the first level (i.e., one physiological, four psychological, and four interaction regressors). For each participant, we created a PPI contrast for the 3-way interaction effect of Load (high > low load), Reward (valued > devalued reward), and Time (post > pre devaluation). On the group level, this PPI contrast was analyzed separately using a one-sample t test.
In an exploratory analysis, we repeated the same PPI procedure with the vmPFC cluster found in the Reward * Time contrast as a seed; also if this vmPFC region did not show a Load × Reward × Time effect.
All fMRI analyses were performed on the whole-brain level and with use of ROI analysis where specified. The results of all random effects fMRI analyses were thresholded at p < 0.001 (uncorrected) and statistical inference was performed at the cluster level, family-wise-error-corrected (pFWE < 0.05) for multiple comparisons over the search volume (the whole brain or a smaller search volume based on the defined ROIs).
Analyses: brain-behavior correlations. Exploratory, we investigated whether the effect of Load on goaldirected effort covaried significantly with the effect of Load on processing in areas sensitive to goal-directed control. We executed a repeated measures ANCOVA with Load (high, low), Reward (valued, devalued), and Time (pre, post) as within-subject factors. The (brain) effect of Load in areas sensitive to goal-directed control reflected in the averaged extracted beta weights was used as dependent variable, and the difference score for the same effect on (behavioral) effort as covariate.

Manipulation check: effect of attentional load in behavior.
To test whether our load manipulation to assess the effects of distraction (Fig. 1) worked, we compared performance between the high and low load conditions. Indeed, participants were less accurate when answering the 3AFC target question ("How many tar-  Table 1).

Manipulation check: effect of devaluation on wanting ratings and effort for food reward in behavior.
We assessed the change in wanting ratings over time for the valued versus devalued reward, as a measure of the devaluation magnitude induced by satiation on the (to be) devalued reward. reflecting an overall decrease in wanting for both rewards after the devaluation, and overall lower wanting ratings for the devalued relative to the valued reward. At baseline (t 0 ), wanting did not differ significantly between the rewards (t(1,37) = 1.56, p = 0.13). Thus, the devaluation manipulation was successful. Similar results were found for changes in liking ratings (Supplementary Table S2; Supplementary Results: Liking ratings). Furthermore, we tested whether the devaluation effect − reflected in the Time (pre, post) × Reward (valued, devalued) interaction − appeared in the number of button presses exerted to obtain the rewards (Table 1). Unexpectedly, this interaction was not significant (F(1,37) < 1, p = 0.57). However, we did find a significant main effect of Load ( Primary objective: effect of attentional load on goal-directed effort for food reward in behavior. We tested whether attentional load affected goal-directed effort for the food rewards (i.e., as a function of outcome devaluation). The interaction between Load, Time, and Reward was not significant (F(1,37) < 1, p = 0.88).

Manipulation check: effect of attentional load in fMRI.
To test whether our distraction manipulation-operationalized by varying attentional load-activated brain regions typically involved in such tasks, we first assessed the effect of Load (high > low) on a whole-brain corrected threshold (pFWE < 0.05, at the clusterlevel). At this threshold, we indeed found an effect of attentional load (high load > low load across reward types and time) in fronto-parietal and visual regions ( Table 2, Fig. 2).

Manipulation check: effect of devaluation on effort for food reward in fMRI.
To identify brain regions involved in goal-directed effort for the valued versus devalued reward, we assessed baseline-corrected differential responses for these rewards (Time(pre, post) × Reward(valued, devalued) interaction). The valued > devalued contrast showed significant whole-brain responses of a region in the anterior cingulate cortex (ACC: [8,16,40], pFWE(cluster) = 0.001, t = 4.76, k = 505, Fig. 3 (left), Table 2). At pFWE < 0.05 (small volume correction using the a priori defined spherical search region described in the "Methods" section), we did not observe a devaluation effect in the vmPFC. Only at an exploratory threshold of p < 0.001 uncorrected, we found increased responses in the vmPFC ([6, 52, − 8]), but unexpectedly for the reverse contrast: devalued > valued rewards (post > pre; see Fig. 3, right).
Primary objective: effect of attentional load on goal-directed effort for food reward in vmPFC. As a primary objective, we assessed the effect of load on processing related to goal-directed control for food rewards in the vmPFC functional ROI showing the Reward * Time effect (see Fig. 3, right). The extracted beta weights across the vmPFC ROI did not show a Reward * Time * Load interaction (F(1,37) < 1, p = 0.53) in addition to the Reward * Time effect that the voxels were selected on. We only observed a main effect of Reward (F(1,37) = 6.72, p = 0.01) independent of Time, reflecting generally larger vmPFC responses for the devalued than the valued reward.

Exploratory: effect of attentional load on goal-directed effort for food reward in ACC .
Because the ACC showed a whole-brain significant Reward * Time effect (see Fig. 3, left), we also exploratory assessed the effect of load on processing related to goal-directed control for food rewards in this region. The averaged extracted beta weights across the ACC cluster showing the effect related to goal-directed control (Time × Reward), did not show a Reward * Time * Load interaction (F(1,37) < 1, p = 0.52) in addition to the Reward * Time effect that the voxels were selected on. We only observed a main effect of Load (F(1,37) = 87.98, p < 0.001), reflecting overall more ACC activity for the high, relative to low, load trials.

Secondary objective: effect of attentional load on goal-directed effort for food reward in other fronto-striatal regions.
As a secondary objective, we performed a whole-brain analysis to assess the effect of attentional load on goal-directed effort for food reward in other fronto-striatal regions. However, at pFWE < 0.05 (small volume correction using our anatomically-defined fronto-striatal mask from the Hammersmith atlas described in the "Methods" section), we did not observe an effect of distraction on goal-directed responses in fronto-striatal regions.

Figure 2.
Main effect of attentional load (distraction manipulation). Contrast of high versus low (red, respectively), and low versus high load (blue, respectively) trials depicted at a p < 0.001, uncorrected threshold. For whole-brain (FWE < 0.05) corrected effects see Table 2. All statistical parametric maps were overlaid onto a T1-weighted canonical image [ch2better.nii.gz atlas using MRIcron software (https ://www.mricr o.com/mricr on/ insta ll.html)]. Slice coordinates were defined in MNI152 space and images are shown in neurological convention (left = left). . We performed a gPPI analysis to investigate distraction-related (high-low) functional connectivity during goal-directed effort for food rewards. As a seed we used the region in the rIFG that showed an effect of distraction on goal-directed responses for food reward (Fig. 5, top left), extracted at p < 0.001 (uncorrected). The rIFG seed region showed increased functional connectivity with bilateral putamen for valued versus devalued food rewards (Time (post > pre) × Reward (valued > devalued) × Load (low > high) interaction contrast). The left region was significant after small volume correction using our anatomically-defined fronto-striatal mask from the Hammersmith atlas (see "Methods" section; [− 28, − 12, 4], pFWE(cluster) = 0.004, t = 5.16, k = 300, Fig. 5), whereas the right region showed a trend ( [22 ,6, − 8], pFWE(cluster) = 0.07, t = 4.14, k = 129, Fig. 5). Thus, distraction attenuated connectivity between the right IFG and left putamen during goal-directed effort for food reward. We further investigated this three-way interaction in rIFG connectivity with putamen by assessing the Time (post > pre) × Reward (valued > devalued) interaction effect separately for the low and high distraction conditions on the whole brain. Under low, but not high, distraction, the left (but not right) putamen showed larger connectivity with the rIFG for the valued relative to the devalued reward, however on a p < 0.001, uncorrected threshold ([− 22, − 12, 2], k = 29, t = 4.24, pFWE(cluster-level) = 0.61).
Exploratory: distraction-related functional connectivity analysis with the vmPFC. Given our a priori interest in the vmPFC, we also used this functional ROI as a seed in a gPPI. This analysis was exploratory, as we only planned to do functional connectivity analyses with fronto-striatal regions showing a Load * Reward * Time interaction as a seed (see preregistration). We did not observe any effects at pFWE < 0.05 (whole brain or small volume corrected using our anatomically-defined fronto-striatal mask from the Hammersmith atlas); see Supplementary Fig. S2 and S3. Exploratory: brain-behavior correlations. Given the non-significant effects in both the behavioral and fMRI effects of distraction on effort for devalued versus valued reward outcomes across the group, we explored with correlational analyses whether inter-individual variability in both measures were perhaps meaningfully related. Using brain-behavior correlations, we demonstrated that the interaction effect (Load × Reward × Time) in the rIFG co-varied with the same interaction effect on the behavioral effort measure. That is, distractionrelated rIFG decreases were associated with continued button presses for food reward after versus before devaluation (relation between Load × Reward × Time covariate [difference score] in button presses and Load × Reward × Time interaction effect in rIFG betas, i.e., four-way interaction: F(1,36) = 6.69, p = 0.01, Thus, distraction-induced reductions (low > high load) in rIFG processing for devalued (vs. valued) rewards were associated with increased effort after high (vs. low) distraction for devalued (vs. valued) food reward after outcome devaluation (Fig. 6).
To investigate whether the effect of distraction on connectivity between the rIFG and putamen correlated with effort, we used a similar approach. This correlation was not significant.

Discussion
To study the effect of distraction on effort for valued and devalued food reward, we used a food-related outcome devaluation paradigm, and manipulated distraction using a categorical visual detection task of varying attentional load. We hypothesized that distraction would disrupt goal-directed control for food reward in terms of button presses (primary objective), by acting on the vmPFC (primary objective) or other fronto-striatal regions (secondary objective), and by affecting functional connectivity with the vmPFC or other fronto-striatal regions resulting from these previous analyses (secondary objective) (see preregistration).
We failed to verify both our primary hypotheses. Specifically, distraction did not affect goal-directed responses behaviorally (i.e., in terms of button presses), neither did distraction affect goal-directed responses in the vmPFC. Already as a result of outcome devaluation, we would have expected to find more activation in the vmPFC for valued than devalued food reward, in line with its role in value-based decision making [16][17][18][19] . However, the vmPFC did not show this effect and, if anything, the reverse effect (devalued > valued at p < 0.001 uncorrected) occurred. This is likely due to the nature of the task, which was rather different from the instrumental choice paradigms used by aforementioned researchers. For the current research question, both experimental design and ecological-validity required the distraction and food-choice manipulations to co-occur for a continuous time. Specifically, a binary choice is much less likely to be influenced by an attentional load manipulation, as it only requires a brief decision. Repeated button presses, i.e. exerting effort, to obtain the food rewards during high or low distraction therefore offered a better 'dual task' manipulation during distraction than a single, binary choice paradigm. Moreover, Valentin and colleagues 16 similarly found the vmPFC to show increased responses for devalued > valued rewards, but only in their low probability condition (with the expected valued > devalued , t = 4.24, k = 29, p < 0.001, uncorrected). All parametric maps are depicted at a p < 0.001, uncorrected threshold. For whole-brain (FWE < 0.05) corrected effects see Table 2.
Scientific Reports | (2020) 10:19072 | https://doi.org/10.1038/s41598-020-76060-y www.nature.com/scientificreports/ direction under high probability). In contrast to Valentin and colleagues' study, our participants did not receive their food reward immediately, but only after the scanner run. This might have affected the subjective feeling of the probability of getting a food reward. Thus, goal-directed behavior in terms of repeated button presses ("effort") rather than a binary choice as well as delayed food rewards might be less likely to evoke vmPFC responses. Instead, we found significantly more activation in the ACC after outcome devaluation (valued > devalued); the effect that we would have expected in the vmPFC. Indeed, ACC responses have been associated with effort-based cost-benefit analyses and value-based effort allocation 37-39 , i.e., computations that are likely to be enhanced for valued versus devalued food rewards. Thus, despite the null results in vmPFC, these significant ACC responses might indicate that our devaluation manipulation was successful in terms of value-based effort computations. Unexpectedly, however, our effort measure in terms of repeated button presses did not reflect goal-directed responses, i.e., differences in valued versus devalued rewards after (vs. before) satiation. This questions the validity of our measure of goal-directed behavior, even though our wanting ratings did show clear differences in valued versus devalued reward following satiation, meaning that the devaluation manipulation was successful. Perhaps the distraction manipulation added noise to our goal-directed effort measure. Distraction did not interact with goal-directed (valued vs. devalued, post vs. pre) button presses across the group as we had expected as part of our primary hypothesis. Instead, distraction showed a main effect on the button presses, meaning that a high attentional load resulted in an increase in button presses compared with low load trials. The participants might have been adapting their button presses to the tempo of the visual detection task (with more targets appearing in the high load condition). This unintentional effect has likely added noise to the effort-based goal-directed responses, perhaps overruling the more subtle devaluation effects.
Similar to the behavioral effect, we did not observe effects of distraction on goal-directed responses in the vmPFC or ACC ROIs, or at a pFWE corrected threshold in other fronto-striatal regions. Instead, high-versus low-distraction tended to reduce goal-directed responses for devalued versus valued food rewards in the rIFG (p < 0.001, uncorrected). Based on previous studies, we did not specifically anticipate finding this region for the effect of distraction on goal-directed responses. Hence, it did not survive multiple comparison correction in our large search volume of fronto-striatal regions. Interestingly, however, the distraction-related rIFG responses correlated significantly with the same effect in our behavioral effort measure (repeated button presses) in an exploratory brain-behavior analysis. Under low, but not high, distraction, larger responses of the rIFG related to less repeated button presses for the devalued versus valued food reward. Activation of the right IFG has been strongly associated with response inhibition 40,41 . Therefore, this result might reflect worse response inhibition in response to the devalued versus valued food reward under distraction, in line with its negative association with the number of button presses. We speculate that our participants had to suppress their automatic tendency to press for the (now) devalued reward, as their focus was on performing the visual detection task. Our results indicate that for participants with relatively less rIFG activation under high versus low distraction, more effort was exerted for the devalued reward, which suggests worse response inhibition in these individuals. Although Figure 6. Brain-behavior correlation for the relation between the distraction-sensitive rIFG responses for devalued versus valued food rewards (post-devaluation (devalued reward (low-high distraction) − valued reward (low-high distraction)) − pre-devaluation (devalued reward (low-high distraction) − valued reward (low-high distraction)), and the same effect for continued button presses (effort). The correlation is significant at the highest level (Time (post-pre devaluation) × Reward (devalued-valued reward) × Load (low-high distraction), r = 0.40, p = 0.014). Less distraction-induced goal-directed rIFG responses relate to continued button presses for food reward. Mean rIFG betas are presented in arbitrary units (a.u.).
Scientific Reports | (2020) 10:19072 | https://doi.org/10.1038/s41598-020-76060-y www.nature.com/scientificreports/ the exploratory brain-behavior correlation with the rIFG was significant and seems meaningful, these findings should be interpreted with caution as the distraction effect on goal-directed responses in rIFG was not significant at a corrected threshold. Future research designed to study the role of distraction in response inhibition for devalued versus valued food rewards should confirm the role of the rIFG. The p < 0.001 uncorrected result in the rIFG for the effects of distraction on goal-directed responses did result in planned functional connectivity analyses with the rIFG as a seed (secondary objective). Under high distraction, we found weaker connectivity between the rIFG and left putamen for valued versus devalued food rewards (post vs. pre satiation). Like the rIFG, the putamen has been associated with successful response inhibition 40 . This result therefore seems to support the idea that distraction during repeated button presses for food rewards attenuates the mechanism underlying successful response inhibition. Interestingly, the putamen/dorsolateral striatum is also well known for its role in habitual as opposed to goal-directed control 12 . However, the direction of observed effects does not seem to support this role. Specifically, we would expect that connectivity with a region involved in habitual responses (devalued > valued rewards, post > pre) would be visible under high distraction. Instead, if anything, we found increased connectivity with the putamen for goal-directed (valued > devalued rewards, post > pre) responses under low distraction. Future confirmatory research should clarify the role of rIFG-putamen connectivity in the effects of distraction on goal-directed responses.
In contrast to these significant effects of distraction on rIFG-putamen connectivity across the group, our distraction-related rIFG responses were only significant in a between-subject correlation with behavior. This shows that there is substantial individual variation in the effects of distraction on food (reward)-related processing. These individual differences are in line with our previous study, in which distraction during food consumption attenuated taste-related processes in the insula, but only in relation to increases in food intake 9 . Future studies should investigate the relative contribution of impairments in taste processing versus response inhibition in distracted (over)eating in real life, and the individual susceptibility to distraction during food-related behavior.
Taken together, our primary hypotheses of distraction attenuating effortful responses for food rewards following sensory-specific satiation in vmPFC and behavior were not confirmed. Secondary analyses did confirm distraction-induced reductions in functional connectivity between the rIFG and the putamen during goaldirected behavior. Exploratory analyses show that distraction might diminish goal-directed responses of the rIFG only in individuals that are more susceptible to the distraction manipulation in terms of their behavioral responses. Both the rIFG and the putamen have been implicated in response inhibition. Therefore, distraction during food-related effort could perhaps attenuate response inhibition, in line with the observed brain-behavior correlation with rIFG responses. Interestingly, impaired response inhibition is also highly implicated in overweight and obesity 42 . However, before focusing on clinical implications, confirmatory research should be designed to address the role of the rIFG in the (susceptibility for the) effect of attention/distraction on response inhibition during goal-directed responses for food reward.

Data availability
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