# Table 1 COPES from each task that were used for the ICA and to estimate network activation shown in Figure 2.

Task HCP Cope # Behavioral Domain
Emotion Processing 1 Angry/Fearful Faces (which of two faces at the bottom of the screen match face at top of screen; faces are angry or fearful)
2 Shapes (which of two shapes at the bottom of the screen match shape at top of screen)
3 Angry/Fearful Faces – Shapes
Incentive Processing/Gambling 1 Punishment (lose money when guessing the number on a mystery card)
2 Reward (win money when guessing the number on a mystery card)
3 Punishment – Reward
Language 1 Math Problems (auditory presentation of math problems, requires subjects to complete addition/subtraction problems)
2 Stories (auditory presentation of stories, participants answer questions about the story)
3 Math Problems – Stories
Motor 2 Squeeze Left Toes
3 Tap Left Fingers
4 Squeeze Right Toes
5 Tap Right Fingers
6 Move Tongue
Relational Processing 1 Match Condition (does single object at bottom of screen match either of two objects at top of screen on either shape or texture?)
2 Relational Condition (does bottom pair of objects vary on the same dimension (shape or texture) as top pair of objects?)
4 Relational – Match
Social Cognition (Theory of Mind) 1 Random (participants judge video clips of objects to be either interacting in some way or moving randomly; in this condition, objects are moving randomly)
2 Theory of Mind:ToM (participants judge video clips of objects to be either interacting in some way or moving randomly; in this condition, objects are interacting)
6 ToM – Random
Working Memory* 11 2 Back – 0 Back (blocks of trials consisting of pictures, faces, places, tools, and body parts, with ½ of blocks using 2-back working memory task and ½ blocks using 0-back working memory task being contrasted)
5 Body Parts (0 Back blocks) vs. Baseline
6 Faces (0 Back blocks) vs. Baseline
7 Places (0 Back blocks) vs. Baseline
8 Tools (0 Back blocks) vs. Baseline
1 Body Parts (2 Back blocks) vs. Baseline
2 Faces (2 Back blocks) vs. Baseline
3 Places (2 Back blocks) vs. Baseline
4 Tools (2 Back blocks) vs. Baseline
1. *For the ICA, working memory contrasts that averaged 0 Back and 2 Back blocks together for each stimulus type were used (COPEs 15–18), but the COPEs for 0 Back and 2 Back blocks relative to baseline were used to analyze network activation to facilitate interpretability.