Table 3 Interaction effects of playing Pokémon GO by time on psychological distress, physical complaints, and work performance

From: Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

  Estimated mean (SE) Interaction effect p value Cohen’s d (95% CI)Δ (follow-up - baseline)
Pokémon GO players Non-players
Baseline Follow-up Baseline Follow-up
Primary outcome
  Psychological distress 42.00 (0.64) 39.86 (0.67) 40.38 (0.21) 40.40 (0.22) F (1, 5035.26) = 5.03 0.025 −0.20 (−0.33, −0.07)
Secondary outcomes
  Physical complaints 20.85 (0.43) 20.32 (0.45) 20.29 (0.14) 20.26 (0.15) F (1, 5038.32) = 0.58 0.447 −0.07 (−0.20, 0.07)
  Work performance 59.70 (1.13) 57.87 (1.14) 58.11 (0.37) 57.76 (0.37) F (1, 5046.82) = 0.78 0.377 −0.07 (−0.21, 0.06)