Table 2 Scores of job stressors, psychological distress, physical complaints, and work performance of the participants between two groups

From: Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study

  Range Pokémon GO players N = 246 (9.7%) Non-players N = 2,284 (90.3%) Cronbach’s α (N = 2,530)
Baseline Follow-up Baseline Follow-up Baseline Follow-up
Mean (SD)
Job stressors
  Job demands 3–12 6.77 (2.29) 6.93 (2.17) 7.04 (2.15) 7.16 (2.23) 0.82 0.84
  Job control 3–12 7.07 (2.15) 6.80 (1.89) 7.04 (1.90) 7.11 (1.90) 0.72 0.73
  Social support from supervisors 3–12 8.23 (2.26) 8.46 (2.15) 8.21 (2.21) 8.30 (2.22) 0.82 0.83
  Social support from colleagues 3–12 7.55 (2.14) 7.79 (2.08) 7.76 (2.12) 7.82 (2.14) 0.81 0.82
Primary outcome
  Psychological distress 18–72 42.95 (12.05) 40.81 (11.11) 40.28 (11.09) 40.30 (11.28) 0.94 0.94
Secondary outcomes
  Physical complaints 11–44 21.28 (7.24) 20.75 (6.72) 20.25 (6.98) 20.21 (7.29) 0.90 0.91
  Work performance 0–100 59.11 (18.49) 57.28 (17.76) 58.17 (18.64) 57.82 (18.53)  
  1. Note. “Pokémon GO players” had continued to play Pokémon GO for 1 month or longer.