Table 1 Experimental design - distribution of participants by condition, showing that the experimental groups were comparable across a number of variables.

From: Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking

Voice Body
Adult-Child Child-Adult
Adult Voice
Female n = 8 n = 9
Mean ± S.E Age 53.8 ± 2.8 57.2 ± 5.4
Median Code Previous VR Experience (IQR) 1(0) 1(0)
Median Code Games (IQR) 1.5(1) 1(0)
Child Voice
Female n = 8 n = 9
Mean ± S.E Age 53.3 ± 3.3 56.2 ± 2.2
Median Code Previous VR Experience (IQR) 1(0) 1(0)
Median Code Games (IQR) 1(0) 1(0)
  1. *Groups Adult-Child and Child-Adult are formed based on the condition which each participant was assigned to during the first trial: child or adult body type. For each case the total number of participants, mean of ages, median and IQR values for participants’ experience in VR and hours of video games are given. Codes refer to a 1–7 Likert scale. For previous VR experience 1 means the least and 7 the most experience, and for hours spent playing video games 1 means least and 7 most.