To assess whether the observed influence of others was a social or more general information effect, we implemented a separate behavioral experiment instructing participants that ‘Info’ trials were computer-generated choices. The visual aspects and trial structure of the original game were maintained, and as in the original task, participants (N=30, no overlap with the N=70 scanned participants) chose between two gambles. Participants were instructed that on some trials (previously the ‘Info’ trials), prior to the participant’s decision, two computers would randomly pick among the options, and these two options would be presented (‘Computer Info’ trials). As in the original experiment, ‘Solo’ trials were interspersed with the Computer Info trials. No influence of computer-selected options on participants’ choices was observed (repeated measures ANOVA, F(3, 87) = 0.71, P = 0.55; paired t-tests: Safe vs Solo, t(29) = 0.61, P = 0.55; Mix vs Solo, t(29) = 0.90, P = 0.37; Risky vs Solo, t(29) = -0.52, P = 0.37). Error bars show s.e.m.