Hitting the water at a magic angle gives top performance in a time-honoured pastime.
Abstract
Skipping stones across water has been a popular pastime for thousands of years — the rules of the game have remained unchanged since the time of the ancient Greeks1 — and the world record, set by J. Coleman-McGhee in 1992, is believed to be 38 rebounds2. Following earlier attempts3,4,5,6 to analyse the physics of this ancestral human activity, we focus here on the crucial moment in stone skipping: when the stone bounces on the water's surface. By monitoring the collision of a spinning disc with water, we have discovered that an angle of about 20° between the stone and the water's surface is optimal with respect to the throwing conditions and yields the maximum possible number of bounces.
Main
A stone-skipping throw involves four parameters (Fig. 1): U and Ω are the translational and spin velocities, respectively, α is the 'attack' angle of the stone in relation to the water's surface, and β is the impact angle of the translational velocity. Our experimental set-up is designed to control for each of these parameters independently. Collision sequences were recorded using a high-speed video camera (Fig. 1a), allowing factors such as collision time, change in orientation of the stone, and the shape of the liquid cavity to be determined.
a, Chronological photography of a skipping stone, using an aluminium disc as a model stone (radius, R=2.5 cm; thickness, e=2.75 mm; translation velocity, U=3.5 m s−1; angular velocity, Ω=65 rotations s−1; attack angle, α=20°; and trajectory angle, β=20°). Time increases from left to right and from top to bottom, with time step Δt=6.5 ms. b–d, Definition of the skipping-stone domain (for the model stone in a): b, domain of the skipping stone in the {α, Umin} plane for a fixed β=20°; c, domain of the skipping stone in the {α, β} plane for a fixed U=3.5 m s−1. The domain β<15° was not attainable in our experimental set-up. d, Evolution of the collision time, τ, as a function of the attack angle, α, under various conditions: filled squares, U=3.5 m s−1, β=20°; open squares, U=3.5 m s−1, β=30°; circles, U=5.0 m s−1, β=20°. The density ratio of the aluminium stone (s) to water (w) was ρs/ρw≈2.7 in all experiments.
Regarding the role of spin velocity, rotation is found to stabilize the stone (as expected4) owing to a gyroscopic effect. We focus our analysis on the high-spin velocity limit, at which α remains constant along the impact. A dynamic phase diagram can then be constructed using the three remaining control parameters (U, α and β), highlighting the necessary conditions for a successful bounce (the 'skipping-stone' domain). Cross-sections in the {U, α} and {α, β} variables are shown in Fig. 1b, c.
The value α≈20° is unexpectedly found to play a specific role in this phase diagram: the lowest velocity for a rebound, Umin, reaches a minimum for α≈20°, whereas the maximal successful domain in the impact angle, β, is also achieved for this specific value of α. It can be seen that no rebound is possible for impact angles that are larger than 45°. In a quantitative analysis of the collision, experimental measurements for the collision time, τ, are shown in Fig. 1d: the main feature on this plot is the existence of a minimal value of the collision time, τmin, which is obtained for α≈αmin≈20° for all velocities.
This minimal collision time is found to obey a simple scaling when the velocity, U, radius, R, and thickness, e, of the stone are varied: namely, τmin∝√(eR)/U (for fixed α and β). This scaling is inferred from a simple dimensional analysis. As the lift force, Flift, is the key point in the rebounding process, a collision time can be constructed from the dynamical law as τ∝√(mR/Flift), where m is the mass of the stone.
For the velocities under consideration, the lift force is expected to scale as Flift∝ρwSwettedU2, where ρw is the mass density of water and the wetted area scales as Swetted∝πR2 (refs 7–9). Using m=ρseπR2, where ρs is the mass density of the stone, then τ∝√(ρs/ρw)√(eR)/U, as measured experimentally. This simple argument, although informative, does not help in understanding the existence of a minimum collision time, a behaviour that requires a more detailed description of the time-dependent hydrodynamic flow around the stone.
The 'magic' angle α≈20° is accordingly expected to maximize the number of bounces because the amount of energy dissipated during a collision is directly proportional to the collision time4. The ancient art of stone-skipping may therefore benefit from modern scientific insight.
References
D'Arcy Thomson Alliage 44, 77–78 (2000).
Encyclopedia Diderot-d'Alembert 221–222 (Paris, 1744 and 1751).
Bocquet, L. Am. J. Phys. 71, 150–155 (2001).
Stong, C. L. Sci. Am. 219, 112–118 (1968).
Crane, H. R. Phys. Teach. 26, 300–301 (1988).
Guyon, E., Hulin, J.-P. & Petit, L. Hydrodynamique Physique (CNRS, Paris, 1991).
Tritton, D. J. in Physical Fluid Dynamics 2nd edn 97–105 (Oxford Univ. Press, Oxford, 1988).
Landau, L. D. & Lifshitz, E. M. in Fluid Mechanics 168–175 (Pergamon, Oxford, 1959).
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Competing interests
The authors declare no competing financial interests.
Rights and permissions
About this article
Cite this article
Clanet, C., Hersen, F. & Bocquet, L. Secrets of successful stone-skipping. Nature 427, 29 (2004). https://doi.org/10.1038/427029a
Issue Date:
DOI: https://doi.org/10.1038/427029a
This article is cited by
-
Numerical and theoretical investigation on three-dimensional trajectory characteristics of skipping stones
Acta Mechanica Sinica (2022)
-
Oscillons, walking droplets, and skipping stones (an overview)
Nonlinear Dynamics (2021)
-
Experimental Study of a Sphere Bouncing on the Water
Journal of Marine Science and Application (2021)
-
Water walking as a new mode of free surface skipping
Scientific Reports (2019)
-
Elastic spheres can walk on water
Nature Communications (2016)
Comments
By submitting a comment you agree to abide by our Terms and Community Guidelines. If you find something abusive or that does not comply with our terms or guidelines please flag it as inappropriate.