Figure 3: Scientific Reports

Figure 3

From: Algorithmic Management for Improving Collective Productivity in Crowdsourcing

Figure 3

Distributions of scores lost by human players and SMVM (scores are in the range of 0 to 100): (a,c,e,g,i,k) illustrate the distributions of the scores lost by the participants due to low quality of work and failure to meet deadlines in game levels 1–6, respectively. (b,d,f,h,j,l) Illustrate the distributions of the scores lost by SMVM due to low quality of work and failure to meet deadlines in game levels 1–6, respectively. The higher the game level, the more challenging it is for decision-making.